Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Bard
Defeat
Ranked Solo/Duo · 121 days ago
5 / 13 / 17
K / D / A
62.9%
Kill participation
414
Damage / min
12,637g
302.2 gold / min
180
89 placed · 17 cleared
26
0.6 CS / min
Objective control
1
Dragons
1
Baron
8
Towers
2
Inhibitors
0
Herald
4
Dragons
2
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatfroggedftw67#croak
Tryndamere · Top
8 / 9 / 8
45.7% KP
42,130
23.8% share
21,688g
402 CS · 9.6/m
APG10#TIG
Brand · Jungle
9 / 14 / 15
68.6% KP
53,094
30% share
16,849g
244 CS · 5.8/m
poo poo master 1#NA1
Garen · Mid
9 / 10 / 3
34.3% KP
35,865
20.2% share
20,834g
318 CS · 7.6/m
Phased#lumi
Caitlyn · ADC
4 / 10 / 12
45.7% KP
28,817
16.3% share
18,525g
314 CS · 7.5/m
REDEMPTION#lmao
Bard · Support
5 / 13 / 17
62.9% KP
17,314
9.8% share
12,637g
26 CS · 0.6/m
Red side
VictoryKaizer Morde#NA2
Viego · Top
12 / 9 / 9
37.5% KP
37,428
18.6% share
18,439g
279 CS · 6.7/m
Full Clear#NA2
Skarner · Jungle
3 / 8 / 31
60.7% KP
25,975
12.9% share
16,370g
199 CS · 4.8/m
Lony#OUI
Hwei · Mid
10 / 2 / 13
41.1% KP
50,701
25.2% share
20,633g
357 CS · 8.5/m
ScaryJerry#6969
Jhin · ADC
15 / 4 / 23
67.9% KP
63,755
31.7% share
25,093g
387 CS · 9.3/m
Midorima#537
Pyke · Support
16 / 12 / 15
55.4% KP
23,465
11.7% share
15,911g
25 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
