Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Bard
Defeat
Ranked Solo/Duo · 120 days ago
0 / 10 / 23
K / D / A
62.2%
Kill participation
467.2
Damage / min
9,478g
283.3 gold / min
129
61 placed · 11 cleared
24
0.7 CS / min
Objective control
5
Dragons
2
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryELpnchFrijoleiro#4665
Darius · Top
8 / 11 / 10
39.1% KP
27,552
18% share
14,263g
232 CS · 6.9/m
look easy#chae
Kha'Zix · Jungle
19 / 5 / 12
67.4% KP
58,325
38.1% share
24,334g
267 CS · 8/m
GabeXboss#NA1
Yone · Mid
5 / 7 / 8
28.3% KP
19,411
12.7% share
14,307g
275 CS · 8.2/m
Vinn#kekw
Syndra · ADC
12 / 5 / 13
54.3% KP
37,436
24.4% share
21,707g
269 CS · 8/m
sweet boy#222
Alistar · Support
2 / 9 / 28
65.2% KP
10,493
6.8% share
11,156g
22 CS · 0.7/m
Red side
DefeatdTian#NA1
Kayle · Top
5 / 9 / 10
40.5% KP
40,926
24.9% share
14,888g
295 CS · 8.8/m
hant 2#win
Jax · Jungle
13 / 10 / 11
64.9% KP
30,090
18.3% share
15,436g
185 CS · 5.5/m
Journey#TOP
Viktor · Mid
7 / 7 / 8
40.5% KP
37,447
22.8% share
14,196g
255 CS · 7.6/m
Kuroashi の Sanji#1610
Aphelios · ADC
12 / 10 / 3
40.5% KP
40,405
24.6% share
16,466g
242 CS · 7.2/m
REDEMPTION#lmao
Bard · Support
0 / 10 / 23
62.2% KP
15,627
9.5% share
9,478g
24 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
