Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Defeat
Ranked Solo/Duo · 120 days ago
0 / 14 / 9
K / D / A
50%
Kill participation
294.1
Damage / min
6,550g
247.3 gold / min
89
46 placed · 9 cleared
17
0.6 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatStrova#NA1
Sejuani · Top
3 / 7 / 8
61.1% KP
23,088
25.5% share
10,495g
193 CS · 7.3/m
TSM PubeSlayer#NA1
Talon · Jungle
9 / 7 / 6
83.3% KP
18,642
20.6% share
13,282g
213 CS · 8/m
TinFoilSlayer#NA1
Syndra · Mid
4 / 7 / 3
38.9% KP
25,839
28.6% share
11,465g
232 CS · 8.8/m
Phased#lumi
Kalista · ADC
2 / 9 / 2
22.2% KP
15,086
16.7% share
10,055g
211 CS · 8/m
REDEMPTION#lmao
Blitzcrank · Support
0 / 14 / 9
50% KP
7,790
8.6% share
6,550g
17 CS · 0.6/m
Red side
VictorySHAC0PIUM#NA1
Renekton · Top
5 / 6 / 7
27.3% KP
20,382
18.6% share
11,141g
186 CS · 7/m
Aeon#NA3
Kha'Zix · Jungle
16 / 2 / 8
54.5% KP
30,294
27.6% share
17,079g
225 CS · 8.5/m
Doc Martens#0328
Ahri · Mid
12 / 4 / 8
45.5% KP
24,150
22% share
13,220g
227 CS · 8.6/m
Haru De Wanai#NA1
Senna · ADC
8 / 4 / 22
68.2% KP
24,736
22.5% share
13,185g
202 CS · 7.6/m
BuinyuinNA#NA1
Thresh · Support
3 / 2 / 29
72.7% KP
10,183
9.3% share
8,846g
27 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
