Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Camille
Defeat
Ranked Solo/Duo · 120 days ago
0 / 10 / 9
K / D / A
45%
Kill participation
401.2
Damage / min
7,896g
283.9 gold / min
106
42 placed · 12 cleared
39
1.4 CS / min
Objective control
0
Dragons
1
Baron
3
Towers
0
Inhibitors
1
Herald
4
Dragons
0
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatCristonex#nayy
Zaahen · Top
3 / 8 / 9
60% KP
27,908
24.5% share
10,402g
179 CS · 6.4/m
timal#1NA
Rumble · Jungle
10 / 4 / 6
80% KP
23,990
21% share
14,444g
223 CS · 8/m
TheDanielPark#TDP
Zed · Mid
5 / 8 / 2
35% KP
28,857
25.3% share
12,205g
197 CS · 7.1/m
TTV TrainersNA#KARTH
Karthus · ADC
2 / 11 / 1
15% KP
22,155
19.4% share
9,262g
171 CS · 6.1/m
REDEMPTION#lmao
Camille · Support
0 / 10 / 9
45% KP
11,159
9.8% share
7,896g
39 CS · 1.4/m
Red side
VictoryKappa#6967
K'Sante · Top
7 / 6 / 6
31.7% KP
24,847
19% share
11,325g
217 CS · 7.8/m
FERDAAAAAA#1v9
Jarvan IV · Jungle
5 / 3 / 19
58.5% KP
23,441
17.9% share
13,391g
236 CS · 8.5/m
Le Suneater#OGNA1
Galio · Mid
9 / 7 / 9
43.9% KP
26,982
20.6% share
11,729g
189 CS · 6.8/m
oHurley#NA1
Kog'Maw · ADC
17 / 2 / 8
61% KP
44,924
34.3% share
17,594g
262 CS · 9.4/m
Lucky Pham#NA1
Lulu · Support
3 / 2 / 26
70.7% KP
10,676
8.2% share
9,174g
20 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
