Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nautilus
Victory
Ranked Solo/Duo · 119 days ago
4 / 11 / 29
K / D / A
68.8%
Kill participation
616.4
Damage / min
10,400g
346.3 gold / min
100
44 placed · 7 cleared
32
1.1 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBreeze#goat9
Mordekaiser · Top
6 / 6 / 6
25% KP
15,945
11.1% share
11,177g
148 CS · 4.9/m
速度上票#NA123
Darius · Jungle
11 / 8 / 10
43.8% KP
25,447
17.7% share
15,863g
229 CS · 7.6/m
bow down#NA69
Zoe · Mid
9 / 6 / 17
54.2% KP
37,541
26.1% share
12,989g
172 CS · 5.7/m
Limitless#zaza
Senna · ADC
18 / 8 / 22
83.3% KP
46,579
32.3% share
16,583g
151 CS · 5/m
REDEMPTION#lmao
Nautilus · Support
4 / 11 / 29
68.8% KP
18,514
12.9% share
10,400g
32 CS · 1.1/m
Red side
Defeatkittiemeowmeow#meoww
Cassiopeia · Top
10 / 5 / 9
48.7% KP
31,582
27.7% share
12,532g
215 CS · 7.2/m
eeleeyas#isold
Udyr · Jungle
8 / 11 / 14
56.4% KP
23,555
20.7% share
12,459g
167 CS · 5.6/m
Axel Trixter#AT13R
Fizz · Mid
13 / 6 / 2
38.5% KP
21,976
19.3% share
13,976g
183 CS · 6.1/m
DRAVEN HYPE#5079
Draven · ADC
4 / 18 / 9
33.3% KP
26,503
23.3% share
11,413g
192 CS · 6.4/m
The VIbrator#NA2
Blitzcrank · Support
4 / 8 / 18
56.4% KP
10,346
9.1% share
9,429g
31 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
