Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rakan
Victory
Ranked Solo/Duo · 117 days ago
1 / 6 / 17
K / D / A
54.5%
Kill participation
297.2
Damage / min
8,429g
309.1 gold / min
103
46 placed · 12 cleared
27
1 CS / min
Objective control
1
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTTV IMainTopLane#NA2
Shen · Top
9 / 1 / 11
60.6% KP
31,167
28.5% share
14,158g
243 CS · 8.9/m
EVAN G LION#NA1
Aatrox · Jungle
7 / 7 / 7
42.4% KP
17,312
15.9% share
12,520g
199 CS · 7.3/m
murky#xdddd
Vladimir · Mid
9 / 7 / 9
54.5% KP
33,706
30.9% share
13,572g
204 CS · 7.5/m
Bubbster#ADC
Senna · ADC
7 / 10 / 12
57.6% KP
18,888
17.3% share
12,283g
158 CS · 5.8/m
REDEMPTION#lmao
Rakan · Support
1 / 6 / 17
54.5% KP
8,104
7.4% share
8,429g
27 CS · 1/m
Red side
DefeatSmiling Devil#NA1
Yone · Top
0 / 5 / 6
19.4% KP
16,559
15.9% share
9,008g
222 CS · 8.1/m
Nocturnall#Jesus
Nocturne · Jungle
8 / 9 / 7
48.4% KP
18,338
17.6% share
12,287g
183 CS · 6.7/m
Blackarmored#NA1
Fizz · Mid
9 / 7 / 11
64.5% KP
26,692
25.7% share
11,325g
135 CS · 5/m
Rain#CWs
Yunara · ADC
6 / 5 / 10
51.6% KP
24,373
23.5% share
15,247g
274 CS · 10/m
MarioMachette#NA1
Skarner · Support
8 / 7 / 15
74.2% KP
17,954
17.3% share
10,204g
24 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
