Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Bard
Victory
Ranked Solo/Duo · 68 days ago
5 / 5 / 25
K / D / A
66.7%
Kill participation
389.8
Damage / min
10,910g
351.4 gold / min
135
54 placed · 13 cleared
30
1 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
4
Dragons
2
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatasap nocky#NA1
Nocturne · Top
10 / 11 / 9
52.8% KP
35,416
28.1% share
14,829g
187 CS · 6/m
pup cup enjoyer#na3
Viego · Jungle
7 / 7 / 13
55.6% KP
23,015
18.3% share
14,204g
194 CS · 6.2/m
Gamer Elf#lly5
Nasus · Mid
7 / 11 / 9
44.4% KP
22,543
17.9% share
12,611g
202 CS · 6.5/m
Darksune#NA1
Mel · ADC
6 / 6 / 9
41.7% KP
30,669
24.4% share
14,075g
233 CS · 7.5/m
Arcticx5048#NA1
Pyke · Support
6 / 10 / 11
47.2% KP
14,260
11.3% share
10,756g
24 CS · 0.8/m
Red side
VictoryPUNISHER#144
Jax · Top
13 / 11 / 4
37.8% KP
32,863
22.7% share
16,309g
217 CS · 7/m
Italian#000
Diana · Jungle
14 / 6 / 13
60% KP
30,196
20.8% share
16,919g
229 CS · 7.4/m
gofer#hue
Malzahar · Mid
4 / 10 / 16
44.4% KP
30,944
21.4% share
12,228g
216 CS · 7/m
Tempest#happy
Yasuo · ADC
9 / 4 / 16
55.6% KP
38,723
26.7% share
17,074g
248 CS · 8/m
REDEMPTION#lmao
Bard · Support
5 / 5 / 25
66.7% KP
12,102
8.4% share
10,910g
30 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
