Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Alistar
Victory
Ranked Solo/Duo · 66 days ago
0 / 5 / 19
K / D / A
59.4%
Kill participation
252.7
Damage / min
8,323g
306.9 gold / min
91
52 placed · 5 cleared
19
0.7 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySquishy#QWQ
Malphite · Top
5 / 6 / 11
50% KP
16,641
17.2% share
10,376g
142 CS · 5.2/m
fakelove#h626
Ambessa · Jungle
6 / 4 / 10
50% KP
14,949
15.5% share
14,163g
234 CS · 8.6/m
Munchy Punchy#YAYYY
Yasuo · Mid
13 / 6 / 6
59.4% KP
34,397
35.6% share
15,661g
257 CS · 9.5/m
ENJAMBMENT#jam
Vel'Koz · ADC
8 / 2 / 5
40.6% KP
23,671
24.5% share
13,993g
216 CS · 8/m
REDEMPTION#lmao
Alistar · Support
0 / 5 / 19
59.4% KP
6,853
7.1% share
8,323g
19 CS · 0.7/m
Red side
DefeatLinh The Legend#NA1
Corki · Top
6 / 11 / 10
69.6% KP
19,425
23.6% share
11,155g
158 CS · 5.8/m
HOWARD HAMLIN#1111
Aatrox · Jungle
3 / 8 / 12
65.2% KP
16,908
20.5% share
10,255g
173 CS · 6.4/m
black sesame#yum
Lux · Mid
4 / 4 / 12
69.6% KP
20,175
24.5% share
10,720g
235 CS · 8.7/m
C0SM0S#4859
Lucian · ADC
10 / 4 / 4
60.9% KP
18,833
22.8% share
14,520g
213 CS · 7.9/m
Sushi#Anago
Leona · Support
0 / 5 / 16
69.6% KP
7,128
8.6% share
6,967g
27 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
