Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jhin
Defeat
Ranked Solo/Duo · 64 days ago
10 / 7 / 13
K / D / A
65.7%
Kill participation
1,042.5
Damage / min
16,565g
470.8 gold / min
31
12 placed · 3 cleared
233
6.6 CS / min
Objective control
2
Dragons
2
Baron
11
Towers
4
Inhibitors
1
Herald
3
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTwoManyOranges#NA1
Pantheon · Top
9 / 9 / 9
47.4% KP
33,693
21.2% share
13,426g
186 CS · 5.3/m
1YO Chat Ban#MBSRY
Sylas · Jungle
10 / 7 / 15
65.8% KP
32,392
20.4% share
17,167g
268 CS · 7.6/m
Dun#NA1
Viktor · Mid
14 / 6 / 6
52.6% KP
48,965
30.8% share
19,783g
308 CS · 8.8/m
Ragna#Hunt
Cassiopeia · ADC
5 / 6 / 10
39.5% KP
33,435
21% share
14,731g
251 CS · 7.1/m
Thai Basil#inflm
Rell · Support
0 / 7 / 26
68.4% KP
10,545
6.6% share
10,440g
26 CS · 0.7/m
Red side
DefeatMySwordCrimson#2006
Olaf · Top
12 / 5 / 9
60% KP
39,031
24.6% share
18,686g
289 CS · 8.2/m
Evan#lai
Morgana · Jungle
3 / 10 / 14
48.6% KP
34,373
21.7% share
13,702g
240 CS · 6.8/m
Zenith#Yone
Yone · Mid
7 / 9 / 5
34.3% KP
24,000
15.1% share
14,240g
248 CS · 7/m
REDEMPTION#lmao
Jhin · ADC
10 / 7 / 13
65.7% KP
36,677
23.1% share
16,565g
233 CS · 6.6/m
Virtuosa#arkni
Neeko · Support
3 / 7 / 21
68.6% KP
24,683
15.5% share
10,979g
48 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
