Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Alistar
Defeat
Ranked Solo/Duo · 64 days ago
1 / 5 / 2
K / D / A
25%
Kill participation
131.9
Damage / min
6,121g
247.3 gold / min
88
40 placed · 12 cleared
29
1.2 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSpentcer#NA1
Mordekaiser · Top
0 / 7 / 4
33.3% KP
10,454
17.2% share
6,658g
142 CS · 5.7/m
alright than#PhD
Talon · Jungle
4 / 4 / 4
66.7% KP
12,339
20.3% share
11,125g
190 CS · 7.7/m
Raveydemon#NA1
Naafiri · Mid
5 / 2 / 4
75% KP
22,852
37.6% share
10,594g
216 CS · 8.7/m
Genshin Starto#Ayaka
Smolder · ADC
2 / 4 / 5
58.3% KP
11,825
19.5% share
10,758g
229 CS · 9.3/m
REDEMPTION#lmao
Alistar · Support
1 / 5 / 2
25% KP
3,264
5.4% share
6,121g
29 CS · 1.2/m
Red side
VictoryFLY Gakgos#F L Y
Ambessa · Top
6 / 3 / 5
50% KP
35,199
40.9% share
11,984g
244 CS · 9.9/m
Vambient#twtv
Rek'Sai · Jungle
4 / 1 / 5
40.9% KP
6,633
7.7% share
11,535g
218 CS · 8.8/m
Stop It App#NA1
Diana · Mid
7 / 3 / 5
54.5% KP
23,608
27.5% share
11,986g
210 CS · 8.5/m
BIG MAN BIG LIFT#HUGE
Caitlyn · ADC
4 / 1 / 4
36.4% KP
14,921
17.4% share
12,343g
241 CS · 9.7/m
Hippo#Feed
Rell · Support
1 / 4 / 14
68.2% KP
5,600
6.5% share
8,113g
35 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
