Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nautilus
Victory
Ranked Solo/Duo · 64 days ago
1 / 5 / 26
K / D / A
62.8%
Kill participation
385.5
Damage / min
8,622g
327.2 gold / min
71
33 placed · 1 cleared
18
0.7 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGPmoney#NA1
Olaf · Top
7 / 7 / 1
50% KP
23,247
29.3% share
12,497g
219 CS · 8.3/m
blazingspacepup#NA1
Wukong · Jungle
1 / 9 / 7
50% KP
13,509
17.1% share
9,210g
139 CS · 5.3/m
CosCoat#OHIO
Viktor · Mid
3 / 9 / 3
37.5% KP
20,871
26.3% share
9,835g
197 CS · 7.5/m
Aizo#Happy
Urgot · ADC
4 / 12 / 7
68.8% KP
12,875
16.2% share
11,262g
152 CS · 5.8/m
Janna car#NA1
Janna · Support
1 / 6 / 12
81.3% KP
8,729
11% share
7,409g
24 CS · 0.9/m
Red side
Victoryworker co ops#mybad
Anivia · Top
4 / 3 / 12
37.2% KP
16,903
14.6% share
10,349g
169 CS · 6.4/m
Sheiden#1234
Lee Sin · Jungle
17 / 3 / 9
60.5% KP
31,225
26.9% share
16,054g
228 CS · 8.7/m
Time will tell#1212
Varus · Mid
10 / 2 / 13
53.5% KP
27,496
23.7% share
13,950g
211 CS · 8/m
Dylan#333
Tristana · ADC
11 / 3 / 12
53.5% KP
30,083
26% share
17,630g
242 CS · 9.2/m
REDEMPTION#lmao
Nautilus · Support
1 / 5 / 26
62.8% KP
10,158
8.8% share
8,622g
18 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
