Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Alistar
Victory
Ranked Solo/Duo · 63 days ago
1 / 5 / 17
K / D / A
81.8%
Kill participation
264.3
Damage / min
8,534g
319.8 gold / min
91
43 placed · 5 cleared
36
1.3 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
5
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySinningnWinning#Salam
Cho'Gath · Top
3 / 6 / 9
54.5% KP
18,612
19.7% share
11,927g
199 CS · 7.5/m
Parabellum#joséR
Lee Sin · Jungle
8 / 3 / 7
68.2% KP
19,017
20.1% share
13,519g
211 CS · 7.9/m
bestgirlna#bingo
Garen · Mid
5 / 5 / 4
40.9% KP
19,749
20.9% share
14,787g
254 CS · 9.5/m
Boost3d#1738
Kog'Maw · ADC
5 / 5 / 10
68.2% KP
30,057
31.8% share
12,869g
215 CS · 8.1/m
REDEMPTION#lmao
Alistar · Support
1 / 5 / 17
81.8% KP
7,052
7.5% share
8,534g
36 CS · 1.3/m
Red side
DefeatLoneSomeRanger#Rank1
Akali · Top
5 / 4 / 10
62.5% KP
21,085
23.1% share
11,842g
212 CS · 7.9/m
Maxander#NA1
Viego · Jungle
12 / 5 / 4
66.7% KP
25,750
28.3% share
14,312g
231 CS · 8.7/m
BENTIEEMMAHUANG#UK1
Sylas · Mid
4 / 4 / 4
33.3% KP
15,980
17.5% share
10,935g
212 CS · 7.9/m
Haru De Wanai#NA1
Jhin · ADC
3 / 7 / 6
37.5% KP
16,669
18.3% share
10,103g
208 CS · 7.8/m
Saltyvl#2323
Karma · Support
0 / 3 / 17
70.8% KP
11,606
12.7% share
7,626g
41 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
