Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nautilus
Victory
Ranked Solo/Duo · 63 days ago
2 / 4 / 17
K / D / A
70.4%
Kill participation
186.2
Damage / min
10,020g
332.5 gold / min
106
47 placed · 12 cleared
33
1.1 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatRebopah#99999
Yone · Top
7 / 4 / 4
57.9% KP
31,280
34.9% share
13,987g
256 CS · 8.5/m
CodZombies Lover#Sally
Viego · Jungle
5 / 7 / 5
52.6% KP
14,132
15.8% share
14,487g
240 CS · 8/m
知 我#CN1
Viktor · Mid
3 / 5 / 11
73.7% KP
27,440
30.6% share
11,225g
231 CS · 7.7/m
BENTIEEMMAHUANG#UK1
Jhin · ADC
4 / 5 / 3
36.8% KP
11,143
12.4% share
12,834g
229 CS · 7.6/m
Projecki#NA1
Janna · Support
0 / 6 / 12
63.2% KP
5,546
6.2% share
7,926g
27 CS · 0.9/m
Red side
Victory9912449341018747#143
Locke · Top
8 / 5 / 1
33.3% KP
15,200
18.4% share
13,181g
250 CS · 8.3/m
HOWARD HAMLIN#1111
Aatrox · Jungle
3 / 4 / 7
37% KP
13,896
16.8% share
13,453g
262 CS · 8.7/m
Wallacefan3#real
Yasuo · Mid
2 / 3 / 9
40.7% KP
16,571
20.1% share
13,980g
285 CS · 9.5/m
melke#0001
Kai'Sa · ADC
12 / 3 / 4
59.3% KP
31,242
37.9% share
18,216g
286 CS · 9.5/m
REDEMPTION#lmao
Nautilus · Support
2 / 4 / 17
70.4% KP
5,611
6.8% share
10,020g
33 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
