Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Karma
Defeat
Ranked Solo/Duo · 63 days ago
0 / 9 / 17
K / D / A
73.9%
Kill participation
355.1
Damage / min
9,855g
288.9 gold / min
142
71 placed · 15 cleared
40
1.2 CS / min
Objective control
2
Dragons
0
Baron
9
Towers
2
Inhibitors
1
Herald
2
Dragons
2
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBreathe#Fear
Gangplank · Top
8 / 5 / 8
41% KP
38,617
27.4% share
17,176g
296 CS · 8.7/m
妖魔鬼怪快离开#CN1
Hecarim · Jungle
7 / 3 / 18
64.1% KP
24,140
17.1% share
17,352g
337 CS · 9.9/m
BB 28#NA1
LeBlanc · Mid
12 / 4 / 13
64.1% KP
25,979
18.4% share
14,928g
201 CS · 5.9/m
HamBak#SEN
Ezreal · ADC
11 / 7 / 19
76.9% KP
45,886
32.6% share
17,825g
253 CS · 7.4/m
KingDUCKLING#QUACK
Braum · Support
1 / 4 / 27
71.8% KP
6,255
4.4% share
9,796g
34 CS · 1/m
Red side
Defeat满船清梦压星河#cyy
Yasuo · Top
0 / 7 / 9
39.1% KP
11,598
9.4% share
10,620g
231 CS · 6.8/m
blazingspacepup#NA1
Wukong · Jungle
3 / 7 / 5
34.8% KP
16,981
13.8% share
11,817g
198 CS · 5.8/m
Victør#Lugia
Rumble · Mid
4 / 8 / 5
39.1% KP
30,680
24.9% share
13,297g
212 CS · 6.2/m
sourpatchkid#FaZe
Draven · ADC
16 / 8 / 2
78.3% KP
51,814
42.1% share
23,803g
314 CS · 9.2/m
REDEMPTION#lmao
Karma · Support
0 / 9 / 17
73.9% KP
12,115
9.8% share
9,855g
40 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
