Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Shen
Defeat
Ranked Solo/Duo · 62 days ago
2 / 9 / 17
K / D / A
67.9%
Kill participation
480
Damage / min
8,096g
305.3 gold / min
100
42 placed · 9 cleared
19
0.7 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryHDAMFN#1987
K'Sante · Top
9 / 2 / 12
46.7% KP
24,071
19.4% share
11,851g
171 CS · 6.4/m
Whisper Mua#NA1
Diana · Jungle
8 / 5 / 10
40% KP
24,654
19.8% share
12,928g
193 CS · 7.3/m
7ckngMad#1v9
Tryndamere · Mid
8 / 7 / 5
28.9% KP
26,510
21.3% share
12,456g
206 CS · 7.8/m
me fight only#439
Jinx · ADC
16 / 5 / 13
64.4% KP
30,433
24.5% share
19,011g
232 CS · 8.7/m
DabinPenguEmote#Dabin
Lissandra · Support
4 / 9 / 21
55.6% KP
18,728
15.1% share
10,041g
41 CS · 1.5/m
Red side
Defeatworker co ops#mybad
Pantheon · Top
1 / 12 / 5
21.4% KP
16,797
15.9% share
8,536g
175 CS · 6.6/m
THE DIFFERENCE#GOAT
Gwen · Jungle
5 / 9 / 9
50% KP
20,450
19.3% share
11,983g
172 CS · 6.5/m
Takanuvah#NA1
Zed · Mid
14 / 4 / 6
71.4% KP
35,077
33.2% share
15,941g
183 CS · 6.9/m
Cpryus#NA1
Aphelios · ADC
6 / 11 / 7
46.4% KP
20,679
19.6% share
12,737g
204 CS · 7.7/m
REDEMPTION#lmao
Shen · Support
2 / 9 / 17
67.9% KP
12,729
12% share
8,096g
19 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
