Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nautilus
Victory
Ranked Solo/Duo · 61 days ago
1 / 5 / 17
K / D / A
58.1%
Kill participation
310.6
Damage / min
8,189g
347.2 gold / min
83
30 placed · 10 cleared
20
0.8 CS / min
Objective control
2
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryThatsAToad#Toad
Anivia · Top
5 / 2 / 6
35.5% KP
28,026
27.2% share
10,928g
204 CS · 8.7/m
Aeon#NA3
Jayce · Jungle
15 / 2 / 6
67.7% KP
31,962
31% share
16,356g
199 CS · 8.4/m
樱吹雪#bloom
Yone · Mid
7 / 3 / 11
58.1% KP
23,098
22.4% share
11,689g
201 CS · 8.5/m
Trigger Slinger#KELB
Lucian · ADC
3 / 3 / 7
32.3% KP
12,798
12.4% share
11,434g
193 CS · 8.2/m
REDEMPTION#lmao
Nautilus · Support
1 / 5 / 17
58.1% KP
7,325
7.1% share
8,189g
20 CS · 0.8/m
Red side
DefeatFeedaBoi#NA1
Kled · Top
3 / 6 / 5
53.3% KP
16,027
24.8% share
7,894g
157 CS · 6.7/m
fakelove#h626
Ambessa · Jungle
4 / 7 / 4
53.3% KP
13,742
21.2% share
9,307g
155 CS · 6.6/m
君に恋しい#NCGE
Orianna · Mid
5 / 10 / 3
53.3% KP
20,491
31.7% share
9,214g
186 CS · 7.9/m
Genshin Starto#Ayaka
Smolder · ADC
1 / 4 / 5
40% KP
10,130
15.7% share
9,376g
206 CS · 8.7/m
BuinyuinNA#NA1
Thresh · Support
2 / 4 / 7
60% KP
4,280
6.6% share
6,648g
24 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
