Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Alistar
Victory
Ranked Solo/Duo · 61 days ago
0 / 5 / 19
K / D / A
61.3%
Kill participation
219.3
Damage / min
6,877g
263 gold / min
92
53 placed · 3 cleared
12
0.5 CS / min
Objective control
2
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryworker co ops#mybad
Aurora · Top
6 / 5 / 12
58.1% KP
24,885
27.2% share
12,141g
187 CS · 7.2/m
Noton#NA1
Jarvan IV · Jungle
10 / 2 / 13
74.2% KP
21,164
23.1% share
14,032g
204 CS · 7.8/m
Maestro#TEMPO
Nasus · Mid
7 / 2 / 6
41.9% KP
22,197
24.2% share
11,577g
196 CS · 7.5/m
Rebopah#99999
Yasuo · ADC
8 / 1 / 6
45.2% KP
17,647
19.3% share
12,490g
226 CS · 8.6/m
REDEMPTION#lmao
Alistar · Support
0 / 5 / 19
61.3% KP
5,736
6.3% share
6,877g
12 CS · 0.5/m
Red side
DefeatI am Súnlight#NA1
Darius · Top
4 / 6 / 3
46.7% KP
13,999
17.2% share
8,564g
161 CS · 6.2/m
Evan#lai
Ivern · Jungle
0 / 5 / 8
53.3% KP
7,604
9.3% share
8,172g
119 CS · 4.6/m
CRY NOW#NA1
Locke · Mid
7 / 8 / 2
60% KP
30,190
37.1% share
11,043g
199 CS · 7.6/m
DarkDragon48#NA1
Corki · ADC
2 / 4 / 3
33.3% KP
20,642
25.4% share
11,738g
231 CS · 8.8/m
Projecki#NA1
Rell · Support
2 / 8 / 6
53.3% KP
8,907
11% share
7,051g
21 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
