Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Camille
Victory
Ranked Solo/Duo · 59 days ago
5 / 8 / 13
K / D / A
51.4%
Kill participation
555.1
Damage / min
8,697g
347.6 gold / min
85
29 placed · 12 cleared
25
1 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDUA LISSA#NYC
Naafiri · Top
4 / 1 / 9
37.1% KP
12,055
13.1% share
11,427g
227 CS · 9.1/m
Haru De Wanai#NA1
Maokai · Jungle
5 / 2 / 14
54.3% KP
16,086
17.4% share
11,944g
190 CS · 7.6/m
derealii#0309
Galio · Mid
15 / 4 / 8
65.7% KP
32,050
34.7% share
14,620g
201 CS · 8/m
Aliplane#F15YO
Jinx · ADC
6 / 4 / 5
31.4% KP
18,199
19.7% share
13,135g
208 CS · 8.3/m
REDEMPTION#lmao
Camille · Support
5 / 8 / 13
51.4% KP
13,886
15% share
8,697g
25 CS · 1/m
Red side
DefeatThebausffs#KR2
Yone · Top
3 / 8 / 0
15.8% KP
17,425
24.3% share
12,094g
260 CS · 10.4/m
adellathenun#115
Sylas · Jungle
4 / 7 / 2
31.6% KP
8,167
11.4% share
9,895g
169 CS · 6.8/m
DRAGON WARRIOR#JADE
Smolder · Mid
6 / 11 / 4
52.6% KP
20,892
29.1% share
11,054g
212 CS · 8.5/m
NEXTLATAM ADKING#Ray
Aphelios · ADC
3 / 4 / 7
52.6% KP
20,222
28.1% share
12,116g
239 CS · 9.6/m
SHAK#HAHA
Thresh · Support
3 / 5 / 6
47.4% KP
5,144
7.2% share
7,195g
22 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
