Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Leona
Defeat
Ranked Solo/Duo · 58 days ago
1 / 9 / 13
K / D / A
58.3%
Kill participation
236
Damage / min
8,022g
254.9 gold / min
127
53 placed · 13 cleared
27
0.9 CS / min
Objective control
4
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryYellow Flash#0004
Yasuo · Top
9 / 4 / 6
44.1% KP
31,236
22.9% share
13,401g
213 CS · 6.8/m
FULL CLEAR ONLY#EATIN
Lee Sin · Jungle
13 / 7 / 8
61.8% KP
23,240
17.1% share
14,957g
202 CS · 6.4/m
no excuses#climb
Akali · Mid
5 / 4 / 6
32.4% KP
31,980
23.5% share
12,231g
227 CS · 7.2/m
Velvet Crowe#1228
Ahri · ADC
5 / 5 / 12
50% KP
38,130
28% share
14,607g
269 CS · 8.5/m
EnerChi#252
Thresh · Support
2 / 4 / 20
64.7% KP
11,545
8.5% share
9,388g
16 CS · 0.5/m
Red side
Defeat7Wylly7#NA1
Gangplank · Top
3 / 8 / 9
50% KP
28,530
28% share
12,694g
233 CS · 7.4/m
Tp1#JG1
Ekko · Jungle
10 / 6 / 9
79.2% KP
25,638
25.2% share
15,399g
244 CS · 7.8/m
黑死牟 Kokushibo#DEMON
Nasus · Mid
6 / 4 / 10
66.7% KP
24,829
24.4% share
13,021g
223 CS · 7.1/m
KaitoK#das
Vladimir · ADC
4 / 7 / 7
45.8% KP
15,341
15.1% share
12,651g
238 CS · 7.6/m
REDEMPTION#lmao
Leona · Support
1 / 9 / 13
58.3% KP
7,426
7.3% share
8,022g
27 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
