Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Bard
Defeat
Ranked Solo/Duo · 57 days ago
2 / 3 / 33
K / D / A
79.5%
Kill participation
333.6
Damage / min
10,577g
333.5 gold / min
133
57 placed · 10 cleared
22
0.7 CS / min
Objective control
2
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
3
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryWistfully#663
Urgot · Top
11 / 7 / 6
60.7% KP
61,527
34.2% share
16,053g
217 CS · 6.8/m
bentheblaster307#3660
Kayn · Jungle
7 / 9 / 10
60.7% KP
36,804
20.4% share
15,246g
213 CS · 6.7/m
Medialuna#NA1
Syndra · Mid
5 / 7 / 12
60.7% KP
33,125
18.4% share
13,132g
244 CS · 7.7/m
Tyler#CATS
Hwei · ADC
5 / 9 / 7
42.9% KP
39,582
22% share
16,004g
266 CS · 8.4/m
cow#1202
Rell · Support
0 / 12 / 18
64.3% KP
9,011
5% share
8,636g
19 CS · 0.6/m
Red side
DefeatMU Keii#MUWIN
Dr. Mundo · Top
2 / 8 / 10
27.3% KP
27,443
20.9% share
12,458g
258 CS · 8.1/m
McBrothels#NA1
Zac · Jungle
8 / 3 / 23
70.5% KP
20,727
15.8% share
15,158g
235 CS · 7.4/m
JLHL#JLHL
Locke · Mid
19 / 8 / 9
63.6% KP
33,027
25.2% share
14,567g
145 CS · 4.6/m
Squishy#QWQ
Jinx · ADC
13 / 6 / 14
61.4% KP
39,520
30.1% share
17,118g
263 CS · 8.3/m
REDEMPTION#lmao
Bard · Support
2 / 3 / 33
79.5% KP
10,581
8.1% share
10,577g
22 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
