Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Seraphine
Victory
Ranked Solo/Duo · 57 days ago
2 / 5 / 15
K / D / A
54.8%
Kill participation
261.6
Damage / min
8,461g
338.4 gold / min
55
31 placed · 2 cleared
27
1.1 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySummoner V#NA1
Illaoi · Top
3 / 2 / 6
29% KP
23,733
27.1% share
11,658g
279 CS · 11.2/m
TOEMINATOR#TOE
Jarvan IV · Jungle
9 / 1 / 12
67.7% KP
16,828
19.2% share
13,487g
186 CS · 7.4/m
abstention#0001
Kassadin · Mid
9 / 4 / 4
41.9% KP
18,811
21.5% share
12,589g
166 CS · 6.6/m
rogue# xd
Ashe · ADC
8 / 1 / 7
48.4% KP
21,733
24.8% share
13,915g
197 CS · 7.9/m
REDEMPTION#lmao
Seraphine · Support
2 / 5 / 15
54.8% KP
6,540
7.5% share
8,461g
27 CS · 1.1/m
Red side
DefeatKingicepop#5715
Garen · Top
2 / 6 / 0
15.4% KP
15,123
22.3% share
9,594g
226 CS · 9/m
imnogod#baby
Shaco · Jungle
1 / 6 / 5
46.2% KP
16,065
23.7% share
9,124g
194 CS · 7.8/m
DRAGON WARRIOR#JADE
Draven · Mid
3 / 8 / 2
38.5% KP
15,957
23.5% share
12,541g
227 CS · 9.1/m
LoneSomeRanger#Rank1
Akali · ADC
6 / 4 / 0
46.2% KP
15,053
22.2% share
10,616g
191 CS · 7.6/m
Kevinn Leon#Noel
Leona · Support
1 / 7 / 7
61.5% KP
5,663
8.3% share
6,603g
29 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
