Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Camille
Defeat
Ranked Solo/Duo · 55 days ago
1 / 13 / 8
K / D / A
47.4%
Kill participation
358.8
Damage / min
7,131g
276.4 gold / min
97
33 placed · 13 cleared
28
1.1 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatYoshi#Dyson
Ambessa · Top
2 / 7 / 2
21.1% KP
14,931
20.8% share
8,351g
166 CS · 6.4/m
Mataz#123
Viego · Jungle
11 / 4 / 3
73.7% KP
15,694
21.8% share
15,939g
208 CS · 8.1/m
the pob#NA1
Akali · Mid
4 / 5 / 7
57.9% KP
22,613
31.4% share
10,708g
213 CS · 8.3/m
樱吹雪#bloom
Syndra · ADC
1 / 10 / 5
31.6% KP
9,409
13.1% share
10,041g
189 CS · 7.3/m
REDEMPTION#lmao
Camille · Support
1 / 13 / 8
47.4% KP
9,257
12.9% share
7,131g
28 CS · 1.1/m
Red side
VictoryDEMONIZE#0411
Jax · Top
8 / 6 / 5
33.3% KP
26,477
25% share
11,001g
159 CS · 6.2/m
HamBak#SEN
Jarvan IV · Jungle
6 / 5 / 20
66.7% KP
19,550
18.5% share
12,325g
168 CS · 6.5/m
deathwalker222#NA1
Locke · Mid
12 / 2 / 0
30.8% KP
19,535
18.5% share
12,263g
190 CS · 7.4/m
melke#0001
Corki · ADC
11 / 2 / 10
53.8% KP
32,157
30.4% share
14,605g
230 CS · 8.9/m
Virtuosa#arkni
Nautilus · Support
2 / 4 / 19
53.8% KP
8,103
7.7% share
7,811g
11 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
