Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rell
Defeat
Ranked Solo/Duo · 53 days ago
0 / 9 / 15
K / D / A
71.4%
Kill participation
352.8
Damage / min
7,332g
273.1 gold / min
96
47 placed · 10 cleared
29
1.1 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMinh Trình Korea#2704
Sylas · Top
4 / 7 / 3
18.4% KP
23,137
18.5% share
9,284g
165 CS · 6.1/m
ISALoL#KARTH
Talon · Jungle
12 / 4 / 11
60.5% KP
27,259
21.8% share
16,736g
219 CS · 8.2/m
nico#scr11
Yone · Mid
5 / 3 / 5
26.3% KP
23,604
18.9% share
12,098g
255 CS · 9.5/m
Oshawatt#NA1
Ezreal · ADC
6 / 3 / 8
36.8% KP
18,823
15.1% share
13,825g
216 CS · 8/m
Better Top#NA1
Brand · Support
11 / 4 / 14
65.8% KP
31,951
25.6% share
11,343g
67 CS · 2.5/m
Red side
DefeatOmi#Brooo
Ambessa · Top
11 / 7 / 4
71.4% KP
40,356
39.1% share
14,459g
192 CS · 7.2/m
Quęeñ#MISS
Bel'Veth · Jungle
9 / 10 / 7
76.2% KP
20,831
20.2% share
11,676g
150 CS · 5.6/m
Topher#US1
Zoe · Mid
0 / 5 / 2
9.5% KP
13,575
13.1% share
8,693g
204 CS · 7.6/m
TH LAW#LAW
Karthus · ADC
1 / 7 / 6
33.3% KP
19,083
18.5% share
10,077g
195 CS · 7.3/m
REDEMPTION#lmao
Rell · Support
0 / 9 / 15
71.4% KP
9,473
9.2% share
7,332g
29 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
