Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 53 days ago
2 / 11 / 27
K / D / A
59.2%
Kill participation
314.6
Damage / min
13,833g
297.7 gold / min
203
99 placed · 19 cleared
39
0.8 CS / min
Objective control
3
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
4
Dragons
3
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBENTIEEMMAHUANG#UK1
Ambessa · Top
4 / 10 / 10
29.8% KP
44,335
20.4% share
18,501g
344 CS · 7.4/m
ShadowThrash#NA1
Kha'Zix · Jungle
13 / 5 / 20
70.2% KP
63,900
29.4% share
24,868g
376 CS · 8.1/m
Thrall washacked#NA1
Katarina · Mid
20 / 11 / 9
61.7% KP
55,785
25.6% share
23,904g
316 CS · 6.8/m
ーωー#9999
Twitch · ADC
10 / 16 / 15
53.2% KP
45,754
21% share
21,460g
296 CS · 6.4/m
Gio#8558
Milio · Support
0 / 7 / 22
46.8% KP
7,941
3.6% share
12,458g
40 CS · 0.9/m
Red side
Victoryzeusbinkiin#RDbro
Nasus · Top
9 / 6 / 8
34.7% KP
44,869
22.7% share
21,462g
362 CS · 7.8/m
Nikkone#NA1
Fiddlesticks · Jungle
19 / 7 / 12
63.3% KP
60,229
30.5% share
21,625g
280 CS · 6/m
Tringe#NA1
Yone · Mid
9 / 11 / 7
32.7% KP
46,709
23.7% share
20,513g
368 CS · 7.9/m
Johnryder#NA1
Lucian · ADC
10 / 12 / 9
38.8% KP
30,882
15.7% share
17,585g
252 CS · 5.4/m
REDEMPTION#lmao
Blitzcrank · Support
2 / 11 / 27
59.2% KP
14,619
7.4% share
13,833g
39 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
