Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Milio
Defeat
Ranked Solo/Duo · 52 days ago
0 / 7 / 13
K / D / A
61.9%
Kill participation
166.3
Damage / min
8,737g
271.5 gold / min
138
55 placed · 12 cleared
31
1 CS / min
Objective control
1
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
4
Dragons
2
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorybobcheebles#UHSP
Trundle · Top
2 / 6 / 6
25% KP
10,551
11.7% share
12,608g
238 CS · 7.4/m
Capalot#Art
Cho'Gath · Jungle
12 / 2 / 11
71.9% KP
30,745
34.1% share
14,385g
223 CS · 6.9/m
黑死牟 Kokushibo#DEMON
Jax · Mid
7 / 1 / 9
50% KP
13,956
15.5% share
13,039g
219 CS · 6.8/m
2424#dog
Miss Fortune · ADC
5 / 5 / 11
50% KP
19,153
21.3% share
14,494g
245 CS · 7.6/m
Kodeki#こうべ
Rakan · Support
6 / 7 / 15
65.6% KP
15,708
17.4% share
10,998g
23 CS · 0.7/m
Red side
DefeatREDGOD#6767
Corki · Top
10 / 5 / 4
66.7% KP
49,557
40.2% share
18,402g
307 CS · 9.5/m
nooneknows14#23432
Qiyana · Jungle
5 / 4 / 4
42.9% KP
23,551
19.1% share
15,816g
281 CS · 8.7/m
Kzykendy#NA1
Azir · Mid
1 / 11 / 6
33.3% KP
22,707
18.4% share
11,700g
234 CS · 7.3/m
Trigger Slinger#KELB
Lucian · ADC
5 / 5 / 4
42.9% KP
21,968
17.8% share
13,279g
257 CS · 8/m
REDEMPTION#lmao
Milio · Support
0 / 7 / 13
61.9% KP
5,352
4.3% share
8,737g
31 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
