Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rell
Defeat
Ranked Solo/Duo · 52 days ago
5 / 7 / 14
K / D / A
63.3%
Kill participation
438.8
Damage / min
9,957g
324.2 gold / min
142
56 placed · 20 cleared
32
1 CS / min
Objective control
1
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTime will tell#1212
Jayce · Top
10 / 9 / 9
48.7% KP
27,258
19.9% share
13,182g
195 CS · 6.3/m
TOEMINATOR#TOE
Jarvan IV · Jungle
4 / 8 / 17
53.8% KP
17,385
12.7% share
12,234g
181 CS · 5.9/m
LowKeySavage#SVG
LeBlanc · Mid
9 / 5 / 9
46.2% KP
29,391
21.4% share
13,831g
211 CS · 6.9/m
youtube ckreborn#pris
Ziggs · ADC
14 / 2 / 9
59% KP
57,288
41.7% share
19,193g
305 CS · 9.9/m
savor#pomme
Alistar · Support
2 / 6 / 18
51.3% KP
5,974
4.4% share
9,231g
26 CS · 0.8/m
Red side
Defeatbobcheebles#UHSP
Olaf · Top
4 / 10 / 7
36.7% KP
17,816
17.8% share
11,639g
189 CS · 6.2/m
Colby#owo
Rek'Sai · Jungle
11 / 5 / 9
66.7% KP
30,104
30% share
15,591g
227 CS · 7.4/m
EGD Neversaw#MLA
Galio · Mid
8 / 8 / 11
63.3% KP
25,674
25.6% share
11,625g
184 CS · 6/m
derealii#0309
Vladimir · ADC
2 / 9 / 6
26.7% KP
13,265
13.2% share
10,701g
234 CS · 7.6/m
REDEMPTION#lmao
Rell · Support
5 / 7 / 14
63.3% KP
13,478
13.4% share
9,957g
32 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
