Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 52 days ago
2 / 3 / 15
K / D / A
77.3%
Kill participation
301.9
Damage / min
8,573g
305.6 gold / min
112
54 placed · 12 cleared
30
1.1 CS / min
Objective control
4
Dragons
2
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryNayoraso#8741
Aatrox · Top
5 / 4 / 8
59.1% KP
20,293
22.2% share
11,204g
200 CS · 7.1/m
Aalmost#NA1
Udyr · Jungle
5 / 1 / 8
59.1% KP
9,185
10% share
12,428g
240 CS · 8.6/m
Burento#NA1
Ekko · Mid
5 / 2 / 10
68.2% KP
25,452
27.8% share
13,691g
273 CS · 9.7/m
rovex#AX3
Kalista · ADC
5 / 3 / 9
63.6% KP
28,010
30.6% share
15,056g
271 CS · 9.7/m
REDEMPTION#lmao
Blitzcrank · Support
2 / 3 / 15
77.3% KP
8,467
9.3% share
8,573g
30 CS · 1.1/m
Red side
DefeatInferno#8763
Darius · Top
2 / 4 / 3
38.5% KP
12,785
16.6% share
9,364g
202 CS · 7.2/m
wordington thug#thug
Graves · Jungle
5 / 3 / 3
61.5% KP
19,065
24.8% share
12,848g
265 CS · 9.4/m
ChúpéGùa#gruuu
Zed · Mid
3 / 3 / 2
38.5% KP
17,312
22.5% share
12,965g
237 CS · 8.4/m
Zwag#Faker
Xerath · ADC
3 / 2 / 3
46.2% KP
21,101
27.4% share
9,575g
164 CS · 5.8/m
이초홍#SUB
Rell · Support
0 / 10 / 7
53.8% KP
6,703
8.7% share
6,799g
18 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
