Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jhin
Victory
Ranked Solo/Duo · 51 days ago
3 / 5 / 17
K / D / A
66.7%
Kill participation
995.8
Damage / min
16,001g
480.8 gold / min
18
13 placed · 3 cleared
273
8.2 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSamTheJuggernaut#Dunk
Darius · Top
5 / 7 / 5
43.5% KP
27,657
25.8% share
13,036g
216 CS · 6.5/m
Doublelift#NA01
Graves · Jungle
4 / 5 / 6
43.5% KP
27,453
25.6% share
14,748g
280 CS · 8.4/m
dy远的#CN1
LeBlanc · Mid
5 / 5 / 7
52.2% KP
25,351
23.7% share
14,167g
229 CS · 6.9/m
黑死牟 Kokushibo#DEMON
Jax · ADC
6 / 5 / 5
47.8% KP
18,060
16.9% share
13,247g
219 CS · 6.6/m
Agent Copter#NA123
Alistar · Support
3 / 8 / 10
56.5% KP
8,624
8% share
9,609g
25 CS · 0.8/m
Red side
VictoryKappa#6967
Gragas · Top
2 / 7 / 11
43.3% KP
24,699
17.3% share
12,612g
261 CS · 7.8/m
Heretic#win
Taliyah · Jungle
9 / 3 / 13
73.3% KP
35,801
25.1% share
17,463g
235 CS · 7.1/m
derealii#0309
Galio · Mid
12 / 3 / 11
76.7% KP
32,579
22.9% share
15,151g
222 CS · 6.7/m
REDEMPTION#lmao
Jhin · ADC
3 / 5 / 17
66.7% KP
33,143
23.3% share
16,001g
273 CS · 8.2/m
Buffing#Tune
Nami · Support
4 / 5 / 22
86.7% KP
16,148
11.3% share
11,106g
15 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
