Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 50 days ago
1 / 8 / 24
K / D / A
50%
Kill participation
188.1
Damage / min
10,875g
311.9 gold / min
113
68 placed · 8 cleared
25
0.7 CS / min
Objective control
1
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
5
Dragons
1
Baron
10
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTy G#Teemo
Teemo · Top
5 / 4 / 8
33.3% KP
32,050
21% share
14,045g
300 CS · 8.6/m
LFT Sheiden#PHL1
Lee Sin · Jungle
7 / 10 / 15
56.4% KP
17,963
11.8% share
14,484g
221 CS · 6.3/m
Good Boi#twtv
Mel · Mid
11 / 14 / 14
64.1% KP
43,749
28.7% share
16,612g
251 CS · 7.2/m
Darksune#NA1
Caitlyn · ADC
13 / 9 / 17
76.9% KP
43,006
28.2% share
19,781g
255 CS · 7.3/m
secret of us#993
Sona · Support
3 / 13 / 26
74.4% KP
15,552
10.2% share
10,812g
26 CS · 0.7/m
Red side
VictoryWistfully#663
Urgot · Top
3 / 9 / 7
20% KP
14,355
10.4% share
12,329g
242 CS · 6.9/m
patience#Nice
Naafiri · Jungle
10 / 4 / 9
38% KP
20,930
15.1% share
18,922g
322 CS · 9.2/m
Aomine Daiki#NA10
Locke · Mid
15 / 8 / 8
46% KP
35,234
25.5% share
16,565g
224 CS · 6.4/m
previous#9 9 9
Draven · ADC
21 / 10 / 9
60% KP
61,107
44.2% share
25,071g
281 CS · 8.1/m
REDEMPTION#lmao
Blitzcrank · Support
1 / 8 / 24
50% KP
6,557
4.7% share
10,875g
25 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
