Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nautilus
Victory
Ranked Solo/Duo · 50 days ago
5 / 11 / 28
K / D / A
73.3%
Kill participation
345.2
Damage / min
12,837g
323.1 gold / min
174
90 placed · 16 cleared
41
1 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
4
Dragons
2
Baron
11
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatalways#91225
Quinn · Top
21 / 7 / 13
58.6% KP
53,786
29.9% share
20,689g
244 CS · 6.1/m
TOEMINATOR#TOE
Jarvan IV · Jungle
7 / 9 / 32
67.2% KP
24,763
13.8% share
16,583g
237 CS · 6/m
DRAGON WARRIOR#JADE
LeBlanc · Mid
6 / 12 / 15
36.2% KP
32,734
18.2% share
13,735g
220 CS · 5.5/m
Sunare#001
Kalista · ADC
21 / 9 / 12
56.9% KP
55,508
30.9% share
23,998g
330 CS · 8.3/m
YoojungHukiriLee#NA1
Renata Glasc · Support
3 / 8 / 29
55.2% KP
12,971
7.2% share
11,927g
30 CS · 0.8/m
Red side
VictoryMemesta#NA2
Urgot · Top
6 / 17 / 10
35.6% KP
19,998
10.4% share
14,938g
211 CS · 5.3/m
LFT Sheiden#PHL1
Graves · Jungle
13 / 7 / 18
68.9% KP
59,393
31% share
23,715g
356 CS · 9/m
CRY NOW#NA1
Viktor · Mid
16 / 11 / 12
62.2% KP
62,477
32.6% share
20,133g
287 CS · 7.2/m
Kento Nanami#Iocke
Yone · ADC
5 / 13 / 16
46.7% KP
36,312
18.9% share
18,225g
292 CS · 7.3/m
REDEMPTION#lmao
Nautilus · Support
5 / 11 / 28
73.3% KP
13,715
7.1% share
12,837g
41 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
