Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Milio
Defeat
Ranked Solo/Duo · 50 days ago
0 / 12 / 27
K / D / A
56.3%
Kill participation
197.8
Damage / min
10,250g
262.9 gold / min
152
76 placed · 9 cleared
27
0.7 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
5
Dragons
2
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatjuIy#broke
Renekton · Top
8 / 10 / 17
52.1% KP
23,078
13.1% share
13,822g
198 CS · 5.1/m
BOBtimer#tank
Sejuani · Jungle
7 / 9 / 21
58.3% KP
27,341
15.5% share
14,297g
181 CS · 4.6/m
DARKWINGS#NA3
Ahri · Mid
13 / 12 / 20
68.8% KP
48,932
27.8% share
21,240g
320 CS · 8.2/m
Sign#213
Lucian · ADC
20 / 6 / 10
62.5% KP
68,980
39.2% share
21,780g
339 CS · 8.7/m
REDEMPTION#lmao
Milio · Support
0 / 12 / 27
56.3% KP
7,712
4.4% share
10,250g
27 CS · 0.7/m
Red side
VictorySpork#crakr
Teemo · Top
1 / 10 / 24
51% KP
56,653
21.3% share
14,374g
224 CS · 5.7/m
LFT Sheiden#PHL1
Graves · Jungle
31 / 4 / 10
83.7% KP
82,604
31.1% share
27,980g
330 CS · 8.5/m
Likable#NA1
Galio · Mid
2 / 10 / 27
59.2% KP
25,051
9.4% share
13,244g
199 CS · 5.1/m
LimeWire#LWire
Karthus · ADC
13 / 12 / 22
71.4% KP
76,360
28.7% share
19,199g
250 CS · 6.4/m
Philip#tart
Camille · Support
2 / 12 / 26
57.1% KP
25,022
9.4% share
12,753g
48 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
