Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lulu
Victory
Ranked Solo/Duo · 49 days ago
3 / 8 / 24
K / D / A
79.4%
Kill participation
324
Damage / min
9,000g
350.6 gold / min
74
39 placed · 4 cleared
20
0.8 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
1
Herald
1
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatfalling#ash
Shen · Top
5 / 4 / 11
57.1% KP
18,857
21.1% share
9,441g
135 CS · 5.3/m
Kross#NA12
Graves · Jungle
11 / 5 / 7
64.3% KP
30,257
33.8% share
14,093g
209 CS · 8.1/m
Salteña#1982
Locke · Mid
6 / 9 / 8
50% KP
17,546
19.6% share
8,816g
135 CS · 5.3/m
MLV Bebsi#AD1
Kai'Sa · ADC
4 / 8 / 7
39.3% KP
15,781
17.6% share
10,645g
181 CS · 7.1/m
cow#1202
Nautilus · Support
2 / 9 / 11
46.4% KP
6,984
7.8% share
6,919g
23 CS · 0.9/m
Red side
Victoryjuicebox#AYAYA
Aatrox · Top
8 / 6 / 10
52.9% KP
23,870
21.4% share
12,431g
209 CS · 8.1/m
Akamige#Aka
Rengar · Jungle
4 / 6 / 14
52.9% KP
14,201
12.7% share
10,471g
174 CS · 6.8/m
DRAGON WARRIOR#JADE
Ryze · Mid
11 / 4 / 13
70.6% KP
34,553
31% share
13,625g
243 CS · 9.5/m
Sean Kingston#BBL
Zeri · ADC
8 / 4 / 16
70.6% KP
30,563
27.4% share
14,355g
209 CS · 8.1/m
REDEMPTION#lmao
Lulu · Support
3 / 8 / 24
79.4% KP
8,315
7.5% share
9,000g
20 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
