Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rakan
Victory
Ranked Solo/Duo · 49 days ago
2 / 5 / 23
K / D / A
59.5%
Kill participation
304.1
Damage / min
8,079g
321.9 gold / min
73
40 placed · 4 cleared
19
0.8 CS / min
Objective control
2
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryRhaastie#fan
Yone · Top
6 / 2 / 12
42.9% KP
28,642
23.6% share
14,015g
262 CS · 10.4/m
Munchy Punchy#YAYYY
Kayn · Jungle
4 / 5 / 17
50% KP
18,498
15.2% share
11,735g
181 CS · 7.2/m
HEY I JUST MET U#qwer
Cassiopeia · Mid
15 / 6 / 14
69% KP
33,476
27.5% share
14,757g
220 CS · 8.8/m
refugo#4525
Yunara · ADC
15 / 6 / 9
57.1% KP
33,364
27.4% share
17,321g
199 CS · 7.9/m
REDEMPTION#lmao
Rakan · Support
2 / 5 / 23
59.5% KP
7,632
6.3% share
8,079g
19 CS · 0.8/m
Red side
Defeatfalling#ash
Shen · Top
3 / 7 / 9
50% KP
12,816
12.4% share
8,122g
156 CS · 6.2/m
LFT Sheiden#PHL1
Ambessa · Jungle
7 / 8 / 11
75% KP
24,508
23.7% share
11,662g
136 CS · 5.4/m
Raveydemon#NA1
Naafiri · Mid
5 / 7 / 11
66.7% KP
17,712
17.2% share
10,292g
150 CS · 6/m
previous#9 9 9
Karthus · ADC
8 / 10 / 9
70.8% KP
38,180
37% share
11,818g
189 CS · 7.5/m
Agent Copter#NA123
Alistar · Support
1 / 10 / 16
70.8% KP
10,045
9.7% share
7,202g
20 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
