Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Tahm Kench
Victory
Ranked Solo/Duo · 49 days ago
2 / 3 / 6
K / D / A
38.1%
Kill participation
281.8
Damage / min
7,097g
297.2 gold / min
102
42 placed · 14 cleared
30
1.3 CS / min
Objective control
3
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPhilip#tart
K'Sante · Top
7 / 1 / 4
52.4% KP
25,379
32.8% share
10,531g
187 CS · 7.8/m
AnotherGanker#NA2
Diana · Jungle
8 / 0 / 4
57.1% KP
20,894
27% share
13,823g
227 CS · 9.5/m
Sammyajit#Datta
Yasuo · Mid
2 / 7 / 1
14.3% KP
15,738
20.4% share
8,837g
198 CS · 8.3/m
Rahman Noodles#meow
Jinx · ADC
2 / 2 / 5
33.3% KP
8,574
11.1% share
11,065g
233 CS · 9.8/m
REDEMPTION#lmao
Tahm Kench · Support
2 / 3 / 6
38.1% KP
6,730
8.7% share
7,097g
30 CS · 1.3/m
Red side
Defeatwhite space#kimmy
Renekton · Top
2 / 8 / 1
23.1% KP
22,503
28.7% share
8,483g
196 CS · 8.2/m
Memesta#NA2
Ambessa · Jungle
6 / 5 / 1
53.8% KP
20,735
26.5% share
11,622g
214 CS · 9/m
lime melon 0022#52648
Ekko · Mid
2 / 1 / 2
30.8% KP
8,066
10.3% share
8,618g
185 CS · 7.7/m
Michiko#Bbyg
Lux · ADC
0 / 3 / 3
23.1% KP
10,744
13.7% share
9,878g
202 CS · 8.5/m
Oidotdash#shudu
LeBlanc · Support
3 / 4 / 4
53.8% KP
16,344
20.8% share
6,939g
35 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
