Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 48 days ago
2 / 11 / 32
K / D / A
60.7%
Kill participation
306.6
Damage / min
11,718g
306.2 gold / min
165
85 placed · 12 cleared
25
0.7 CS / min
Objective control
3
Dragons
2
Baron
8
Towers
2
Inhibitors
0
Herald
3
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySmokingCloud#420
Nasus · Top
7 / 8 / 17
42.9% KP
35,727
19.2% share
16,428g
260 CS · 6.8/m
RNW RNW RNW RNW#DADAA
Qiyana · Jungle
10 / 11 / 16
46.4% KP
34,036
18.3% share
17,351g
223 CS · 5.8/m
Pholix X#NA1
LeBlanc · Mid
15 / 11 / 12
48.2% KP
43,941
23.6% share
16,354g
214 CS · 5.6/m
Neymar Jr#1457
Kai'Sa · ADC
22 / 10 / 16
67.9% KP
60,712
32.6% share
25,031g
335 CS · 8.8/m
REDEMPTION#lmao
Blitzcrank · Support
2 / 11 / 32
60.7% KP
11,734
6.3% share
11,718g
25 CS · 0.7/m
Red side
DefeatHahBuhDuh#YEP
Lissandra · Top
5 / 11 / 17
43.1% KP
33,828
20.5% share
15,097g
274 CS · 7.2/m
Veiga1#BR2
Viego · Jungle
25 / 7 / 11
70.6% KP
49,214
29.8% share
23,595g
300 CS · 7.8/m
Dirss#NA1
Irelia · Mid
11 / 12 / 20
60.8% KP
41,027
24.8% share
16,995g
243 CS · 6.4/m
Merry#Hakuh
Seraphine · ADC
4 / 13 / 27
60.8% KP
29,516
17.8% share
14,941g
188 CS · 4.9/m
black sesame#yum
Shen · Support
6 / 13 / 32
74.5% KP
11,781
7.1% share
13,164g
33 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
