Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Leona
Victory
Ranked Solo/Duo · 47 days ago
2 / 4 / 20
K / D / A
73.3%
Kill participation
366.1
Damage / min
7,734g
309.8 gold / min
108
41 placed · 12 cleared
20
0.8 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTTV Solitified#NA1
Jax · Top
4 / 6 / 3
63.6% KP
17,560
23.6% share
9,721g
170 CS · 6.8/m
Sneewo#NA1
Lee Sin · Jungle
2 / 5 / 2
36.4% KP
6,360
8.5% share
10,312g
202 CS · 8.1/m
ShadowThrash#NA1
Ryze · Mid
2 / 4 / 6
72.7% KP
20,986
28.1% share
9,853g
220 CS · 8.8/m
xa thu pho nui#zzz
Ashe · ADC
2 / 11 / 4
54.5% KP
16,210
21.7% share
9,996g
157 CS · 6.3/m
The Bitter Truth#Minji
Sona · Support
1 / 4 / 9
90.9% KP
13,446
18% share
7,320g
40 CS · 1.6/m
Red side
VictoryDragoon#NA1
K'Sante · Top
5 / 1 / 5
33.3% KP
23,147
26.4% share
11,647g
200 CS · 8/m
captain of china#1u1u
Graves · Jungle
15 / 3 / 6
70% KP
23,562
26.8% share
14,974g
217 CS · 8.7/m
jiru#1210
Twisted Fate · Mid
5 / 0 / 12
56.7% KP
19,151
21.8% share
15,085g
266 CS · 10.7/m
slow die can win#从来没输过
Lucian · ADC
3 / 3 / 11
46.7% KP
12,835
14.6% share
10,187g
159 CS · 6.4/m
REDEMPTION#lmao
Leona · Support
2 / 4 / 20
73.3% KP
9,140
10.4% share
7,734g
20 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
