Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Bard
Victory
Ranked Solo/Duo · 47 days ago
1 / 7 / 20
K / D / A
56.8%
Kill participation
341.6
Damage / min
9,424g
311.5 gold / min
116
49 placed · 6 cleared
21
0.7 CS / min
Objective control
3
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
2
Dragons
2
Baron
9
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatJourney#TOP
Jax · Top
2 / 13 / 3
21.7% KP
12,477
12.8% share
8,907g
164 CS · 5.4/m
皮卡丘#GOD
Karthus · Jungle
11 / 6 / 7
78.3% KP
35,805
36.8% share
15,481g
255 CS · 8.4/m
DRAGON WARRIOR#JADE
Yone · Mid
4 / 5 / 4
34.8% KP
23,887
24.5% share
12,465g
308 CS · 10.2/m
kobrahunter#ADC
Jinx · ADC
6 / 12 / 3
39.1% KP
17,489
18% share
14,219g
250 CS · 8.3/m
deluxecoco#NA1
Nami · Support
0 / 2 / 11
47.8% KP
7,685
7.9% share
7,468g
27 CS · 0.9/m
Red side
VictoryGuess da number#NA1
Kennen · Top
11 / 4 / 7
48.6% KP
31,665
23.1% share
15,722g
256 CS · 8.5/m
narb#narb1
Graves · Jungle
4 / 6 / 5
24.3% KP
18,322
13.4% share
12,972g
247 CS · 8.2/m
For the King#Rise
Lux · Mid
6 / 2 / 12
48.6% KP
38,141
27.8% share
14,067g
223 CS · 7.4/m
Yabyinda#lovie
Caitlyn · ADC
15 / 4 / 7
59.5% KP
38,614
28.2% share
17,690g
243 CS · 8/m
REDEMPTION#lmao
Bard · Support
1 / 7 / 20
56.8% KP
10,334
7.5% share
9,424g
21 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
