Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rell
Victory
Ranked Solo/Duo · 46 days ago
4 / 3 / 20
K / D / A
70.6%
Kill participation
330.5
Damage / min
9,821g
365.1 gold / min
97
50 placed · 9 cleared
19
0.7 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryquante#1997
Urgot · Top
9 / 2 / 5
41.2% KP
15,187
17.9% share
13,545g
243 CS · 9/m
patience#Nice
Graves · Jungle
12 / 1 / 7
55.9% KP
23,161
27.3% share
15,944g
254 CS · 9.4/m
Scarecrow7#na7
Cassiopeia · Mid
7 / 4 / 9
47.1% KP
18,469
21.8% share
11,460g
211 CS · 7.8/m
DRAGON WARRIOR#JADE
Azir · ADC
2 / 7 / 7
26.5% KP
19,051
22.5% share
13,811g
239 CS · 8.9/m
REDEMPTION#lmao
Rell · Support
4 / 3 / 20
70.6% KP
8,891
10.5% share
9,821g
19 CS · 0.7/m
Red side
DefeatChúpéGùa#GRU
Gangplank · Top
1 / 8 / 2
17.6% KP
13,780
19% share
10,028g
195 CS · 7.2/m
LFT Sheiden#PHL1
Lee Sin · Jungle
3 / 5 / 5
47.1% KP
8,026
11.1% share
9,287g
151 CS · 5.6/m
MIDKING#KKKKK
Taliyah · Mid
6 / 8 / 4
58.8% KP
26,614
36.7% share
12,291g
255 CS · 9.5/m
nico#scr11
Sivir · ADC
5 / 5 / 5
58.8% KP
16,178
22.3% share
12,966g
242 CS · 9/m
Agent Copter#NA123
Nautilus · Support
2 / 8 / 9
64.7% KP
7,834
10.8% share
7,984g
16 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
