Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Seraphine
Victory
Ranked Solo/Duo · 45 days ago
2 / 4 / 9
K / D / A
35.5%
Kill participation
755
Damage / min
13,842g
418.8 gold / min
20
13 placed · 1 cleared
272
8.2 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory十块一奶#贵了吧
Garen · Top
9 / 7 / 6
48.4% KP
37,303
26.3% share
15,317g
271 CS · 8.2/m
Infextionz#NA1
Mordekaiser · Jungle
7 / 4 / 10
54.8% KP
38,128
26.9% share
16,273g
281 CS · 8.5/m
jjettas#001
Talon · Mid
12 / 6 / 4
51.6% KP
36,416
25.7% share
16,439g
255 CS · 7.7/m
REDEMPTION#lmao
Seraphine · ADC
2 / 4 / 9
35.5% KP
24,953
17.6% share
13,842g
272 CS · 8.2/m
あまい#みるく
Soraka · Support
1 / 2 / 15
51.6% KP
5,133
3.6% share
9,457g
38 CS · 1.1/m
Red side
DefeatWallacefan3#real
Sett · Top
9 / 10 / 0
39.1% KP
51,496
39.3% share
17,141g
299 CS · 9/m
detdert vex acc#lonk
Ambessa · Jungle
4 / 5 / 7
47.8% KP
16,353
12.5% share
15,806g
292 CS · 8.8/m
teanivia#PCS
Anivia · Mid
4 / 8 / 4
34.8% KP
20,788
15.9% share
12,412g
235 CS · 7.1/m
BIGSUPERBURGER55#MONCH
Viktor · ADC
4 / 4 / 6
43.5% KP
30,195
23.1% share
14,584g
293 CS · 8.9/m
Tyloki#WOLF
Nami · Support
2 / 4 / 11
56.5% KP
12,115
9.3% share
9,664g
35 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
