Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Renata Glasc
Victory
Ranked Solo/Duo · 44 days ago
0 / 5 / 25
K / D / A
80.6%
Kill participation
311.2
Damage / min
11,071g
340.8 gold / min
97
47 placed · 8 cleared
29
0.9 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
13
Towers
5
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatILOVEBOBA#mango
Vladimir · Top
8 / 6 / 9
70.8% KP
36,277
30.1% share
14,100g
266 CS · 8.2/m
sourpatchkid#FaZe
Graves · Jungle
5 / 5 / 7
50% KP
20,299
16.8% share
12,982g
230 CS · 7.1/m
Kat#skiz0
Katarina · Mid
7 / 8 / 8
62.5% KP
29,344
24.3% share
15,918g
273 CS · 8.4/m
ENTHRALLED#999
Zeri · ADC
3 / 7 / 9
50% KP
26,560
22% share
17,597g
354 CS · 10.9/m
keria fangirI#NA1
Lulu · Support
1 / 5 / 16
70.8% KP
8,071
6.7% share
8,591g
22 CS · 0.7/m
Red side
VictorySign#213
Jayce · Top
11 / 5 / 10
67.7% KP
38,171
27.9% share
15,695g
248 CS · 7.6/m
french police#NA1
Gwen · Jungle
4 / 3 / 8
38.7% KP
17,583
12.8% share
15,764g
286 CS · 8.8/m
Maple#Mid
Qiyana · Mid
5 / 5 / 7
38.7% KP
25,765
18.8% share
13,106g
217 CS · 6.7/m
Hub1012345#NA1
Kalista · ADC
11 / 6 / 9
64.5% KP
45,389
33.1% share
18,191g
289 CS · 8.9/m
REDEMPTION#lmao
Renata Glasc · Support
0 / 5 / 25
80.6% KP
10,108
7.4% share
11,071g
29 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
