Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lulu
Defeat
Ranked Solo/Duo · 44 days ago
2 / 15 / 10
K / D / A
50%
Kill participation
189.6
Damage / min
6,948g
275.5 gold / min
78
40 placed · 13 cleared
31
1.2 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatFLY Gakgos#F L Y
Jayce · Top
4 / 6 / 5
37.5% KP
19,312
27.3% share
10,098g
194 CS · 7.7/m
Josedeodo#NA12
Jarvan IV · Jungle
6 / 6 / 7
54.2% KP
16,098
22.8% share
12,145g
177 CS · 7/m
AZRVEL#xyz
Sylas · Mid
9 / 9 / 3
50% KP
20,634
29.2% share
10,662g
180 CS · 7.1/m
AnUglyBroccoli#TTV
Kog'Maw · ADC
3 / 6 / 3
25% KP
9,855
13.9% share
10,193g
178 CS · 7.1/m
REDEMPTION#lmao
Lulu · Support
2 / 15 / 10
50% KP
4,782
6.8% share
6,948g
31 CS · 1.2/m
Red side
VictoryPhilip#tart
Xin Zhao · Top
2 / 9 / 6
19% KP
16,866
18.4% share
8,622g
153 CS · 6.1/m
1YO Chat Ban#MBSRY
Lee Sin · Jungle
9 / 4 / 14
54.8% KP
14,233
15.6% share
12,319g
174 CS · 6.9/m
37Rain#NA1
Fiddlesticks · Mid
4 / 6 / 8
28.6% KP
9,763
10.7% share
8,024g
102 CS · 4/m
Jesse Pinkman#LYON
Ezreal · ADC
26 / 3 / 5
73.8% KP
39,967
43.7% share
20,180g
280 CS · 11.1/m
Buffing#Tune
Nami · Support
1 / 2 / 34
83.3% KP
10,662
11.7% share
10,560g
14 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
