Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lulu
Defeat
Ranked Solo/Duo · 43 days ago
1 / 4 / 17
K / D / A
85.7%
Kill participation
275.9
Damage / min
9,810g
281.6 gold / min
128
63 placed · 6 cleared
25
0.7 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
2
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryquante#1997
Urgot · Top
9 / 1 / 12
60% KP
46,068
29.8% share
16,896g
296 CS · 8.5/m
sob#NA1
Graves · Jungle
12 / 4 / 8
57.1% KP
31,044
20.1% share
17,828g
269 CS · 7.7/m
Avano#Usurp
Vladimir · Mid
8 / 2 / 7
42.9% KP
37,255
24.1% share
15,869g
284 CS · 8.2/m
IdolLoL#NA1
Lucian · ADC
4 / 8 / 13
48.6% KP
26,349
17.1% share
15,578g
276 CS · 7.9/m
minerva#ijbol
Sona · Support
2 / 6 / 24
74.3% KP
13,647
8.8% share
11,165g
48 CS · 1.4/m
Red side
Defeatworker co ops#mybad
Sion · Top
1 / 6 / 6
33.3% KP
14,336
11.1% share
13,031g
279 CS · 8/m
123212321#12321
Qiyana · Jungle
5 / 10 / 6
52.4% KP
27,308
21.1% share
14,435g
227 CS · 6.5/m
nico#scr11
Ryze · Mid
4 / 5 / 2
28.6% KP
37,424
28.9% share
16,008g
306 CS · 8.8/m
InoriB#2005
Yunara · ADC
10 / 10 / 6
76.2% KP
41,022
31.6% share
17,581g
321 CS · 9.2/m
REDEMPTION#lmao
Lulu · Support
1 / 4 / 17
85.7% KP
9,609
7.4% share
9,810g
25 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
