Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lulu
Victory
Ranked Solo/Duo · 43 days ago
0 / 2 / 23
K / D / A
65.7%
Kill participation
339.4
Damage / min
9,088g
358.5 gold / min
86
39 placed · 5 cleared
27
1.1 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatNixonButt#NA1
K'Sante · Top
3 / 5 / 4
38.9% KP
15,255
22.8% share
10,160g
227 CS · 9/m
GuuY1C#4536
Bel'Veth · Jungle
3 / 7 / 1
22.2% KP
7,174
10.7% share
9,491g
168 CS · 6.6/m
ttv savyyor#meow
Zed · Mid
9 / 9 / 0
50% KP
27,866
41.7% share
13,760g
185 CS · 7.3/m
Nayoraso#8741
Yunara · ADC
1 / 5 / 1
11.1% KP
6,740
10.1% share
8,661g
197 CS · 7.8/m
babydragon#Babby
LeBlanc · Support
2 / 9 / 3
27.8% KP
9,763
14.6% share
7,215g
38 CS · 1.5/m
Red side
VictoryBunu#ad4a
Riven · Top
5 / 6 / 4
25.7% KP
14,398
15.9% share
10,011g
154 CS · 6.1/m
ttv reportyi1#death
Master Yi · Jungle
12 / 2 / 3
42.9% KP
15,237
16.8% share
14,179g
204 CS · 8/m
Divine#Flaw
Vex · Mid
5 / 6 / 5
28.6% KP
16,984
18.7% share
10,946g
204 CS · 8/m
Astros#1357
Jinx · ADC
13 / 3 / 12
71.4% KP
35,513
39.1% share
16,003g
235 CS · 9.3/m
REDEMPTION#lmao
Lulu · Support
0 / 2 / 23
65.7% KP
8,605
9.5% share
9,088g
27 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
