Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lulu
Defeat
Ranked Solo/Duo · 43 days ago
1 / 7 / 12
K / D / A
76.5%
Kill participation
223.7
Damage / min
8,580g
298.4 gold / min
100
45 placed · 8 cleared
28
1 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatFLY Gakgos#F L Y
Gwen · Top
0 / 8 / 2
11.8% KP
14,548
19.3% share
10,513g
241 CS · 8.4/m
ItzYoru#help
Xin Zhao · Jungle
2 / 10 / 2
23.5% KP
10,841
14.4% share
9,474g
159 CS · 5.5/m
Reveall#7469
Yone · Mid
2 / 7 / 3
29.4% KP
10,633
14.1% share
10,497g
195 CS · 6.8/m
skyysailorr#NA1
Zeri · ADC
12 / 4 / 3
88.2% KP
33,016
43.7% share
19,061g
270 CS · 9.4/m
REDEMPTION#lmao
Lulu · Support
1 / 7 / 12
76.5% KP
6,430
8.5% share
8,580g
28 CS · 1/m
Red side
VictorySTEVESTEVE10#NA1
Urgot · Top
7 / 3 / 6
36.1% KP
21,977
20.7% share
13,798g
260 CS · 9/m
Gnome#Pulb
Talon · Jungle
16 / 2 / 12
77.8% KP
35,017
33% share
17,977g
287 CS · 10/m
Velvet Crowe#1228
Ahri · Mid
11 / 3 / 8
52.8% KP
29,997
28.3% share
14,657g
250 CS · 8.7/m
Erick#APC
Seraphine · ADC
2 / 4 / 15
47.2% KP
12,437
11.7% share
11,537g
220 CS · 7.7/m
kurfyou#NA2
Zilean · Support
0 / 5 / 20
55.6% KP
6,732
6.3% share
8,294g
31 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
