Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Alistar
Victory
Ranked Solo/Duo · 41 days ago
1 / 14 / 23
K / D / A
46.2%
Kill participation
308.9
Damage / min
10,636g
272 gold / min
178
95 placed · 12 cleared
18
0.5 CS / min
Objective control
1
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
4
Dragons
2
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPuppeh#333
Camille · Top
8 / 15 / 14
42.3% KP
49,989
22.8% share
15,893g
232 CS · 5.9/m
重案组之虎曹达华#逃学威龙
Fiddlesticks · Jungle
12 / 7 / 16
53.8% KP
46,279
21.1% share
19,612g
317 CS · 8.1/m
阿音不吃辣#0617
Talon · Mid
22 / 6 / 9
59.6% KP
59,983
27.3% share
21,817g
257 CS · 6.6/m
young#0000
Jayce · ADC
9 / 11 / 10
36.5% KP
51,312
23.4% share
20,753g
303 CS · 7.7/m
REDEMPTION#lmao
Alistar · Support
1 / 14 / 23
46.2% KP
12,077
5.5% share
10,636g
18 CS · 0.5/m
Red side
DefeatBurento#NA1
Vladimir · Top
11 / 9 / 12
43.4% KP
68,225
30.2% share
17,028g
282 CS · 7.2/m
NiuNaii#Milk
Nocturne · Jungle
8 / 9 / 21
54.7% KP
34,339
15.2% share
15,953g
243 CS · 6.2/m
Peaked#993
Sylas · Mid
19 / 14 / 11
56.6% KP
55,905
24.8% share
17,340g
156 CS · 4/m
Isles#000
Jhin · ADC
12 / 8 / 21
62.3% KP
50,085
22.2% share
19,946g
310 CS · 7.9/m
KDKD#9999
Bard · Support
3 / 12 / 30
62.3% KP
17,244
7.6% share
12,292g
22 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
