Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Poppy
Defeat
Ranked Solo/Duo · 41 days ago
1 / 9 / 6
K / D / A
53.8%
Kill participation
341.2
Damage / min
6,987g
296.5 gold / min
75
35 placed · 8 cleared
26
1.1 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMU Keii#MUWIN
Camille · Top
4 / 12 / 2
46.2% KP
18,034
30.6% share
8,796g
139 CS · 5.9/m
ALEX HO#NA1
Fiddlesticks · Jungle
1 / 6 / 5
46.2% KP
9,526
16.1% share
9,052g
180 CS · 7.6/m
Icy#0169
Yone · Mid
2 / 7 / 1
23.1% KP
13,291
22.5% share
10,233g
234 CS · 9.9/m
Werner Ziegler#001
Jinx · ADC
5 / 7 / 2
53.8% KP
10,129
17.2% share
11,870g
193 CS · 8.2/m
REDEMPTION#lmao
Poppy · Support
1 / 9 / 6
53.8% KP
8,042
13.6% share
6,987g
26 CS · 1.1/m
Red side
VictoryAugust Alsina#NA2
Riven · Top
13 / 3 / 5
43.9% KP
31,010
31% share
13,696g
232 CS · 9.8/m
Scanning#kai
Sylas · Jungle
10 / 3 / 8
43.9% KP
19,282
19.3% share
11,922g
172 CS · 7.3/m
young#0000
Irelia · Mid
4 / 4 / 7
26.8% KP
14,734
14.7% share
10,023g
205 CS · 8.7/m
Thrall washacked#NA1
Sivir · ADC
10 / 1 / 5
36.6% KP
20,600
20.6% share
15,339g
242 CS · 10.3/m
TymMio#DaHoe
Lux · Support
4 / 2 / 16
48.8% KP
14,306
14.3% share
9,229g
39 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
