Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Leona
Victory
Ranked Solo/Duo · 41 days ago
1 / 4 / 28
K / D / A
76.3%
Kill participation
338.8
Damage / min
8,588g
366.5 gold / min
107
41 placed · 12 cleared
23
1 CS / min
Objective control
3
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryCylainius#NOXUS
Zaahen · Top
2 / 4 / 6
21.1% KP
12,009
13.7% share
8,773g
157 CS · 6.7/m
MLV Mèo Béo Phì#MLV
Graves · Jungle
12 / 4 / 8
52.6% KP
19,938
22.8% share
13,251g
207 CS · 8.8/m
Maple#Mid
Qiyana · Mid
13 / 4 / 11
63.2% KP
31,010
35.5% share
13,556g
168 CS · 7.2/m
Huang Yue#clang
Viktor · ADC
10 / 2 / 5
39.5% KP
16,569
18.9% share
13,740g
227 CS · 9.7/m
REDEMPTION#lmao
Leona · Support
1 / 4 / 28
76.3% KP
7,939
9.1% share
8,588g
23 CS · 1/m
Red side
Defeatasdkjhasd#asdas
Vayne · Top
7 / 4 / 2
50% KP
20,719
28.2% share
9,408g
138 CS · 5.9/m
Munchy Punchy#YAYYY
Jarvan IV · Jungle
2 / 10 / 11
72.2% KP
12,886
17.6% share
8,304g
133 CS · 5.7/m
Petricite#Locke
Galio · Mid
3 / 8 / 8
61.1% KP
13,792
18.8% share
7,952g
148 CS · 6.3/m
용 신#Cal
Aurelion Sol · ADC
6 / 8 / 7
72.2% KP
18,732
25.5% share
10,756g
161 CS · 6.9/m
YoojungHukiriLee#NA1
Rell · Support
0 / 8 / 12
66.7% KP
7,290
9.9% share
5,769g
15 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
