Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nautilus
Victory
Ranked Solo/Duo · 39 days ago
1 / 7 / 19
K / D / A
58.8%
Kill participation
421.7
Damage / min
7,638g
308.4 gold / min
84
33 placed · 8 cleared
14
0.6 CS / min
Objective control
2
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorytwtv lolAmbrosek#twtv
LeBlanc · Top
10 / 0 / 7
50% KP
30,934
27.1% share
11,570g
173 CS · 7/m
Curtis Jackson#GRODT
Karthus · Jungle
12 / 1 / 11
67.6% KP
29,616
25.9% share
15,095g
246 CS · 9.9/m
7Wylly7#NA1
Gangplank · Mid
5 / 5 / 14
55.9% KP
20,994
18.4% share
11,027g
155 CS · 6.3/m
Snaker#0822
Miss Fortune · ADC
6 / 5 / 14
58.8% KP
22,266
19.5% share
12,755g
186 CS · 7.5/m
REDEMPTION#lmao
Nautilus · Support
1 / 7 / 19
58.8% KP
10,445
9.1% share
7,638g
14 CS · 0.6/m
Red side
DefeatMental Clarity#Shen
Shen · Top
0 / 3 / 3
16.7% KP
5,207
7.6% share
7,522g
169 CS · 6.8/m
HE CHOSE ME#1516
Pantheon · Jungle
6 / 7 / 6
66.7% KP
14,845
21.6% share
9,353g
142 CS · 5.7/m
young#0000
Ryze · Mid
8 / 8 / 4
66.7% KP
23,910
34.8% share
11,869g
225 CS · 9.1/m
Horder#Chris
Lucian · ADC
4 / 10 / 7
61.1% KP
16,319
23.7% share
10,766g
168 CS · 6.8/m
VULCAN#5125
Karma · Support
0 / 6 / 15
83.3% KP
8,493
12.3% share
6,924g
26 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
