Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Soraka
Defeat
Ranked Solo/Duo · 39 days ago
0 / 6 / 6
K / D / A
42.9%
Kill participation
238.7
Damage / min
6,289g
256.9 gold / min
82
33 placed · 6 cleared
25
1 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPinkWard#Laugh
Shaco · Top
6 / 2 / 4
27% KP
11,548
12% share
10,004g
141 CS · 5.8/m
重案组之虎曹达华#逃学威龙
Fiddlesticks · Jungle
8 / 1 / 12
54.1% KP
20,508
21.4% share
12,285g
203 CS · 8.3/m
twtv lolAmbrosek#twtv
LeBlanc · Mid
10 / 2 / 4
37.8% KP
21,205
22.1% share
10,852g
179 CS · 7.3/m
Tub#Tubby
Xayah · ADC
7 / 5 / 11
48.6% KP
23,683
24.7% share
13,818g
199 CS · 8.1/m
Hazel#frost
Sona · Support
6 / 4 / 18
64.9% KP
19,053
19.8% share
9,206g
20 CS · 0.8/m
Red side
DefeatTop Lane Bandit#clam
Yorick · Top
2 / 8 / 4
42.9% KP
11,032
18% share
8,786g
168 CS · 6.9/m
eoka doorcamper#ari
Qiyana · Jungle
3 / 9 / 5
57.1% KP
11,667
19.1% share
9,476g
125 CS · 5.1/m
DRAGON WARRIOR#JADE
Orianna · Mid
5 / 5 / 2
50% KP
21,423
35% share
12,304g
238 CS · 9.7/m
Detention#DDR
Nilah · ADC
4 / 9 / 5
64.3% KP
11,205
18.3% share
10,316g
176 CS · 7.2/m
REDEMPTION#lmao
Soraka · Support
0 / 6 / 6
42.9% KP
5,843
9.6% share
6,289g
25 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
