Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Bard
Defeat
Ranked Solo/Duo · 39 days ago
2 / 7 / 7
K / D / A
50%
Kill participation
286.6
Damage / min
7,218g
273.6 gold / min
99
38 placed · 19 cleared
25
0.9 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatCruelDuckling92#NA1
Irelia · Top
2 / 8 / 7
50% KP
16,576
22.6% share
10,513g
212 CS · 8/m
Munchy Punchy#YAYYY
Qiyana · Jungle
11 / 7 / 3
77.8% KP
23,924
32.6% share
13,572g
179 CS · 6.8/m
WiiWaterMelon#NA1
Vladimir · Mid
2 / 3 / 3
27.8% KP
17,466
23.8% share
10,106g
261 CS · 9.9/m
Shorthop#NA1
Seraphine · ADC
1 / 4 / 4
27.8% KP
7,799
10.6% share
9,926g
222 CS · 8.4/m
REDEMPTION#lmao
Bard · Support
2 / 7 / 7
50% KP
7,562
10.3% share
7,218g
25 CS · 0.9/m
Red side
VictorySolarbacca#EUW10
Gangplank · Top
11 / 10 / 5
55.2% KP
31,070
28.9% share
13,780g
199 CS · 7.5/m
Veiga1#BR2
Shyvana · Jungle
9 / 1 / 7
55.2% KP
21,910
20.4% share
14,123g
245 CS · 9.3/m
Sky#meia9
Kassadin · Mid
9 / 1 / 5
48.3% KP
30,792
28.6% share
12,930g
233 CS · 8.8/m
Starry#holy
Zyra · ADC
0 / 4 / 7
24.1% KP
16,989
15.8% share
10,539g
204 CS · 7.7/m
Feiz#zzz
Blitzcrank · Support
0 / 2 / 15
51.7% KP
6,741
6.3% share
7,593g
21 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
